Live Play Data
Lost Monarch of Ifnir
1%
Live Inclusion
Times Brought
359
Decks Running
152
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=53
0%
T1
2%
T2
4%
T3
11%
T4
17%
T5
51%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
17%
(6 / 53 cast on T4)
Cast same turn as drawn
39%
The "good card" funnel
359 brought · 141 playersBrought to game
359
Ever drawn
83
Reached battlefield
53
Still on board at game end
28
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 28% of the time (n=49) , vs 22% when it never left the library (n=234).
When players drew this card but left it in hand, they won 24% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -6.9pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances1.0%
Library
28.3%
Battlefield
38.4%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
45 decks
-
2
Teval, the Balanced Scale
21 decks
-
3
Varina, Lich Queen
19 decks
-
4
The Scarab God
11 decks
-
5
Hashaton, Scarab's Fist
8 decks
-
6
Wilhelt, the Rotcleaver
8 decks
-
7
Gisa, the Hellraiser
5 decks
-
8
Zul Ashur, Lich Lord
5 decks
-
9
Sidisi, Brood Tyrant
4 decks
-
10
Gisa and Geralf
3 decks
Card text
Lost Monarch of Ifnir
Creature — Zombie Noble
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
4 / 4
Aetherdrift Commander (DRC)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.