Live Play Data
Lost Monarch of Ifnir
1%
Live Inclusion
Times Brought
678
Decks Running
274
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=110
0%
T1
1%
T2
5%
T3
13%
T4
12%
T5
58%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
18%
(14 / 110 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
678 brought · 247 playersBrought to game
678
Ever drawn
164
Reached battlefield
110
Still on board at game end
53
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 30% of the time (n=102) , vs 20% when it never left the library (n=422).
When players drew this card but left it in hand, they won 22% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval +1.4pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
195 instances2.6%
Library
27.2%
Battlefield
36.9%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
77 decks
-
2
Varina, Lich Queen
38 decks
-
3
Teval, the Balanced Scale
33 decks
-
4
The Scarab God
18 decks
-
5
Hashaton, Scarab's Fist
15 decks
-
6
Gisa, the Hellraiser
13 decks
-
7
Wilhelt, the Rotcleaver
12 decks
-
8
Ghoulcaller Gisa
11 decks
-
9
Sidisi, Brood Tyrant
8 decks
-
10
The Ghoul, Gunslinger
8 decks
Card text
Lost Monarch of Ifnir
Creature — Zombie Noble
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
4 / 4
Aetherdrift Commander (DRC)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.