collections_bookmark Part of Tales of Middle-earth auto_awesome #15 in Orzhov Commander Staples
Lotho, Corrupt Shirriff card art
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Lotho, Corrupt Shirriff

{W} {B} · Legendary Creature — Halfling Rogue · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
984
Decks Running
538
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lotho, Corrupt Shirriff card

Lotho, Corrupt Shirriff

{W} {B}
Legendary Creature — Halfling Rogue
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
2 / 1
The Lord of the Rings: Tales of Middle-earth (LTR) · Rare · Illustrated by Ilker Yildiz

Final zone distribution

231 instances
1.7%
Library
38.1%
Battlefield
28.1%
Graveyard
12.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

984 brought · 488 players
Brought to game
984
Ever drawn
208
Reached battlefield
151
Still on board at game end
88

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 29% of the time (n=117) , vs 26% when it never left the library (n=538).

When players drew this card but left it in hand, they won 28% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -1.7pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=154
10%
T1
19%
T2
7%
T3
11%
T4
16%
T5
27%
T6-9
10%
T10+
Median 5.0 P25 2 · P75 7 · max 23
On curve 30% (30 / 154 cast on T2) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.