Live Play Data
Lotus Vale
Land
·
Weatherlight (WTH)
0%
Live Inclusion
Times Brought
234
Decks Running
131
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=55
2%
T1
2%
T2
13%
T3
13%
T4
11%
T5
53%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
16
Cast same turn as drawn
35%
The "good card" funnel
234 brought · 121 playersBrought to game
234
Ever drawn
81
Reached battlefield
55
Still on board at game end
49
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 32% of the time (n=53) , vs 22% when it never left the library (n=130).
When players drew this card but left it in hand, they won 27% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -4.6pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances4.5%
Library
55.7%
Battlefield
10.2%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
14 decks
-
2
Child of Alara
9 decks
-
3
Anti-Venom, Horrifying Healer
5 decks
-
4
Teval, the Balanced Scale
5 decks
-
5
Hearthhull, the Worldseed
4 decks
-
6
Beza, the Bounding Spring
3 decks
-
7
Toph, the First Metalbender
3 decks
-
8
Whtz, the Bibliophile
3 decks
-
9
Hofri Ghostforge
2 decks
-
10
Omnath, Locus of Creation
2 decks
Card text
Lotus Vale
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.
Weatherlight (WTH)
·
Rare
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.