Live Play Data
Lotus Vale
Land
·
Weatherlight (WTH)
0%
Live Inclusion
Times Brought
172
Decks Running
104
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=38
3%
T1
0%
T2
18%
T3
13%
T4
11%
T5
53%
T6-9
3%
T10+
Median
6.0
P25
4
· P75
7
· max
11
Cast same turn as drawn
34%
The "good card" funnel
172 brought · 95 playersBrought to game
172
Ever drawn
53
Reached battlefield
38
Still on board at game end
35
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 34% of the time (n=35) , vs 22% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval -4.7pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances1.8%
Library
61.4%
Battlefield
8.8%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
12 decks
-
2
Child of Alara
7 decks
-
3
Anti-Venom, Horrifying Healer
4 decks
-
4
Teval, the Balanced Scale
4 decks
-
5
Beza, the Bounding Spring
3 decks
-
6
Hearthhull, the Worldseed
3 decks
-
7
Toph, the First Metalbender
3 decks
-
8
Whtz, the Bibliophile
3 decks
-
9
Hofri Ghostforge
2 decks
- 10 Zhulodok, Void Gorger 2 decks
Card text
Lotus Vale
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.
Weatherlight (WTH)
·
Rare
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.