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Part of Commander Masters
·
Creature — Rhino
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Loyal Guardian
1%
Live Inclusion
Times Brought
216
Decks Running
106
Median Cast Turn
7
Drawn → Played
49%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
16%
T4
12%
T5
52%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
32%
(3 / 25 cast on T5)
Cast same turn as drawn
17%
The "good card" funnel
216 brought · 111 playersBrought to game
216
Ever drawn
51
Reached battlefield
25
Still on board at game end
13
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 38% of the time (n=25) , vs 18% when it never left the library (n=142).
When players drew this card but left it in hand, they won 14% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.8pp; 95% confidence interval +2.5pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances24.1%
Battlefield
27.8%
Graveyard
7.4%
Exile
40.7%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
50 decks
-
2
Chishiro, the Shattered Blade
7 decks
-
3
Emmara, Soul of the Accord
5 decks
-
4
Hamza, Guardian of Arashin
4 decks
-
5
Volo, Guide to Monsters
3 decks
-
6
Gluntch, the Bestower
2 decks
-
7
Goreclaw, Terror of Qal Sisma
2 decks
-
8
Kudo, King Among Bears
2 decks
-
9
Lae'zel, Vlaakith's Champion
2 decks
-
10
Lord Windgrace
2 decks
Card text
Loyal Guardian
Creature — Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.