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Part of Commander Masters
·
Creature — Rhino
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Loyal Guardian
2%
Live Inclusion
Times Brought
947
Decks Running
408
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=126
0%
T1
0%
T2
2%
T3
6%
T4
22%
T5
55%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
29%
(28 / 126 cast on T5)
Cast same turn as drawn
19%
The "good card" funnel
947 brought · 398 playersBrought to game
947
Ever drawn
218
Reached battlefield
126
Still on board at game end
74
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.7pp
Players who cast this card win 29% of the time (n=116) , vs 16% when it never left the library (n=586).
When players drew this card but left it in hand, they won 18% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.6pp; 95% confidence interval +5.7pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
233 instances1.7%
Library
31.8%
Battlefield
23.2%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
173 decks
-
2
Emmara, Soul of the Accord
37 decks
-
3
Chishiro, the Shattered Blade
26 decks
-
4
Volo, Guide to Monsters
14 decks
-
5
Hamza, Guardian of Arashin
10 decks
-
6
Lord Windgrace
10 decks
-
7
Kutzil, Malamet Exemplar
6 decks
-
8
Minsc & Boo, Timeless Heroes
6 decks
-
9
Shalai and Hallar
5 decks
-
10
Goreclaw, Terror of Qal Sisma
4 decks
Card text
Loyal Guardian
Creature — Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.