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Part of Commander Masters
·
Creature — Rhino
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Loyal Guardian
2%
Live Inclusion
Times Brought
553
Decks Running
253
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=72
0%
T1
0%
T2
3%
T3
13%
T4
17%
T5
53%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
32%
(12 / 72 cast on T5)
Cast same turn as drawn
17%
The "good card" funnel
553 brought · 251 playersBrought to game
553
Ever drawn
127
Reached battlefield
72
Still on board at game end
46
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.1pp
Players who cast this card win 35% of the time (n=69) , vs 18% when it never left the library (n=344).
When players drew this card but left it in hand, they won 17% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval +6.1pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
135 instances34.1%
Battlefield
22.2%
Graveyard
6.7%
Exile
37.0%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
116 decks
-
2
Emmara, Soul of the Accord
19 decks
-
3
Chishiro, the Shattered Blade
17 decks
-
4
Volo, Guide to Monsters
10 decks
-
5
Hamza, Guardian of Arashin
6 decks
-
6
Lord Windgrace
5 decks
-
7
Goreclaw, Terror of Qal Sisma
4 decks
-
8
Kutzil, Malamet Exemplar
4 decks
-
9
Kudo, King Among Bears
3 decks
-
10
Minsc & Boo, Timeless Heroes
3 decks
Card text
Loyal Guardian
Creature — Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.