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Part of Bloomburrow
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#16 white ramp card
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Creature — Dog
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Adventures in the Forgotten Realms (AFR)
Live Play Data
Loyal Warhound
2%
Live Inclusion
Times Brought
1165
Decks Running
558
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=202
3%
T1
7%
T2
24%
T3
12%
T4
14%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
16
On curve
11%
(15 / 202 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
1165 brought · 496 playersBrought to game
1165
Ever drawn
264
Reached battlefield
202
Still on board at game end
71
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 26% of the time (n=187) , vs 23% when it never left the library (n=744).
When players drew this card but left it in hand, they won 24% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -3.4pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
294 instances2.4%
Library
24.1%
Battlefield
46.9%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
139 decks
-
2
Zinnia, Valley's Voice
74 decks
-
3
Dack Fayden, Helping Hand
34 decks
-
4
Anti-Venom, Horrifying Healer
26 decks
-
5
Sophia, Dogged Detective
16 decks
-
6
Arthur, Marigold Knight
13 decks
-
7
Breena, the Demagogue
11 decks
-
8
Phelia, Exuberant Shepherd
9 decks
-
9
Yoshimaru, Ever Faithful
9 decks
-
10
Odric, Lunarch Marshal
7 decks
Card text
Loyal Warhound
Creature — Dog
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 1
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.