collections_bookmark
Part of Bloomburrow
·
Creature — Dog
·
Adventures in the Forgotten Realms (AFR)
Card Preview
Loyal Warhound
1%
Decklist Inclusion
Times Brought
377
Decks Running
194
In Decks
1249
Decklist Inclusion
1%
Format
Card text
Loyal Warhound
Creature — Dog
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 1
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Dmitry Burmak
Final zone distribution
86 instances1.2%
Library
27.9%
Battlefield
40.7%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
43 decks
-
2
Zinnia, Valley's Voice
31 decks
-
3
Anti-Venom, Horrifying Healer
12 decks
-
4
Sophia, Dogged Detective
6 decks
-
5
Avacyn, Angel of Hope
5 decks
-
6
Breena, the Demagogue
5 decks
-
7
Elesh Norn, Mother of Machines
4 decks
-
8
Yoshimaru, Ever Faithful
4 decks
-
9
Arthur, Marigold Knight
3 decks
-
10
Beza, the Bounding Spring
3 decks
The "good card" funnel
377 brought · 174 playersBrought to game
377
Ever drawn
80
Reached battlefield
58
Still on board at game end
24
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 31% of the time (n=52) , vs 18% when it never left the library (n=243).
When players drew this card but left it in hand, they won 16% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.1pp; 95% confidence interval -0.1pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
3%
T1
5%
T2
31%
T3
10%
T4
7%
T5
38%
T6-9
5%
T10+
Median
4.5
P25
3
· P75
7
· max
14
On curve
9%
(3 / 58 cast on T2)
Cast same turn as drawn
30%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.