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Part of Fallout
·
Artifact — Bobblehead
·
Fallout (PIP)
: Add one mana of any color.
,
: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Card Preview
Luck Bobblehead
0%
Decklist Inclusion
Times Brought
146
Decks Running
88
In Decks
570
Decklist Inclusion
0%
Format
Card text
Luck Bobblehead
Artifact — Bobblehead
Fallout (PIP)
·
Uncommon
·
Illustrated by Ørjan Ruttenborg Svendsen
Final zone distribution
36 instances47.2%
Battlefield
27.8%
Graveyard
8.3%
Exile
16.7%
Hand
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
42 decks
-
2
Caesar, Legion's Emperor
16 decks
- 3 Ultron, Artificial Malevolence 4 decks
-
4
Magar of the Magic Strings
2 decks
-
5
Mendicant Core, Guidelight
2 decks
-
6
Wyll, Blade of Frontiers
2 decks
-
7
Baron Bertram Graywater
1 decks
-
8
Caparocti Sunborn
1 decks
-
9
Captain Vargus Wrath
1 decks
-
10
Cosmic Spider-Man
1 decks
The "good card" funnel
146 brought · 83 playersBrought to game
146
Ever drawn
29
Reached battlefield
23
Still on board at game end
17
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.6pp
Players who cast this card win 15% of the time (n=22) , vs 22% when it never left the library (n=95).
Observed gap -7.1pp; 95% confidence interval -22.6pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
9%
T3
13%
T4
22%
T5
43%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
13%
(2 / 23 cast on T3)
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.