collections_bookmark
Part of Fallout
·
Artifact — Bobblehead
·
Fallout (PIP)
: Add one mana of any color.
,
: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Live Play Data
Luck Bobblehead
0%
Live Inclusion
Times Brought
645
Decks Running
293
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=95
1%
T1
2%
T2
25%
T3
7%
T4
14%
T5
41%
T6-9
9%
T10+
Median
6
P25
3
· P75
8
· max
14
On curve
28%
(24 / 95 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
645 brought · 267 playersBrought to game
645
Ever drawn
141
Reached battlefield
95
Still on board at game end
72
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 30% of the time (n=80) , vs 22% when it never left the library (n=406).
When players drew this card but left it in hand, they won 25% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -2.8pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
162 instances4.9%
Library
44.4%
Battlefield
20.4%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
123 decks
-
2
Caesar, Legion's Emperor
70 decks
-
3
Whtz, the Bibliophile
12 decks
- 4 Ultron, Artificial Malevolence 9 decks
-
5
Magar of the Magic Strings
7 decks
-
6
Wyll, Blade of Frontiers
5 decks
-
7
Y'shtola, Night's Blessed
5 decks
-
8
Orvar, the All-Form
4 decks
-
9
Brudiclad, Telchor Engineer
3 decks
-
10
Mendicant Core, Guidelight
3 decks
Card text
Luck Bobblehead
Artifact — Bobblehead
Fallout (PIP)
·
Uncommon
·
Illustrated by Ørjan Ruttenborg Svendsen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.