collections_bookmark Part of Fallout
Luck Bobblehead card art
Live Play Data

Luck Bobblehead

{3} · Artifact — Bobblehead · Fallout (PIP)
1%
Live Inclusion
Times Brought
146
Decks Running
88
Median Cast Turn
6
Drawn → Played
79%
Format

First-cast turn

n=23
0%
T1
4%
T2
9%
T3
13%
T4
22%
T5
43%
T6-9
9%
T10+
Median 6 P25 4 · P75 7 · max 12
On curve 13% (2 / 23 cast on T3)

The "good card" funnel

146 brought · 83 players
Brought to game
146
Ever drawn
29
Reached battlefield
23
Still on board at game end
17

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.6pp

Players who cast this card win 15% of the time (n=22) , vs 22% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.1pp; 95% confidence interval -22.6pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

36 instances
47.2%
Battlefield
27.8%
Graveyard
8.3%
Exile
16.7%
Hand

Commanders that played this card

in tracked games
Card text
Luck Bobblehead card

Luck Bobblehead

{3}
Artifact — Bobblehead
{T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Fallout (PIP) · Uncommon · Illustrated by Ørjan Ruttenborg Svendsen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.