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Luck Bobblehead card art
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Luck Bobblehead

{3} · Artifact — Bobblehead · Fallout (PIP)
Times Brought
241
Decks Running
117
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Luck Bobblehead card

Luck Bobblehead

{3}
Artifact — Bobblehead
{T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Fallout (PIP) · Uncommon · Illustrated by Ørjan Ruttenborg Svendsen

Final zone distribution

52 instances
1.9%
Library
75.0%
Battlefield
5.8%
Graveyard
17.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

241 brought · 111 players
Brought to game
241
Ever drawn
51
Reached battlefield
42
Still on board at game end
39

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.1pp

Players who cast this card win 14% of the time (n=37) , vs 22% when it never left the library (n=144).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.9pp; 95% confidence interval -16.1pp to +0.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
2%
T1
12%
T2
17%
T3
29%
T4
12%
T5
24%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 7 · max 14
On curve 31% (7 / 42 cast on T3) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.