Luminarch Ascension card art
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Luminarch Ascension

{1} {W} · Enchantment · Masters 25 (A25)
1%
Decklist Inclusion
Times Brought
219
Decks Running
99
In Decks
662
Decklist Inclusion
1%
Format
Card text
Luminarch Ascension card

Luminarch Ascension

{1} {W}
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Masters 25 (A25) · Rare · Illustrated by Michael Komarck

Final zone distribution

62 instances
1.6%
Library
43.5%
Battlefield
27.4%
Graveyard
12.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

219 brought · 93 players
Brought to game
219
Ever drawn
56
Reached battlefield
43
Still on board at game end
27

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.2pp

Players who cast this card win 41% of the time (n=41) , vs 26% when it never left the library (n=141).

Observed gap +14.9pp; 95% confidence interval -1.2pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
7%
T1
28%
T2
14%
T3
5%
T4
9%
T5
35%
T6-9
2%
T10+
Median 4 P25 2 · P75 7 · max 11
On curve 35% (12 / 43 cast on T2) Cast same turn as drawn 48%
43 of 100 times cast 43%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.