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Part of Bloomburrow
·
Creature — Insect
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Ikoria: Lair of Behemoths (IKO)
Live Play Data
Luminous Broodmoth
3%
Live Inclusion
Times Brought
1779
Decks Running
804
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=266
0%
T1
2%
T2
3%
T3
13%
T4
18%
T5
53%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
18%
(34 / 266 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
1780 brought · 702 playersBrought to game
1780
Ever drawn
404
Reached battlefield
266
Still on board at game end
141
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 29% of the time (n=238) , vs 24% when it never left the library (n=1143).
When players drew this card but left it in hand, they won 21% (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -0.4pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
437 instances2.1%
Library
32.3%
Battlefield
29.3%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
178 decks
-
2
Zinnia, Valley's Voice
76 decks
-
3
Terra, Herald of Hope
56 decks
-
4
Teysa Karlov
48 decks
-
5
Pantlaza, Sun-Favored
38 decks
-
6
Yuna, Grand Summoner
38 decks
-
7
Jodah, the Unifier
25 decks
-
8
Nethroi, Apex of Death
15 decks
-
9
Celes, Rune Knight
13 decks
-
10
Polukranos Reborn // Polukranos, Engine of Ruin
10 decks
Card text
Luminous Broodmoth
Creature — Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
3 / 4
Ikoria: Lair of Behemoths (IKO)
·
Mythic
·
Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.