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Part of Final Fantasy
·
Legendary Creature — Human Rebel Monk
·
Final Fantasy Commander (FIC)
Card Preview
Lyse Hext
1%
Decklist Inclusion
Times Brought
366
Decks Running
188
In Decks
982
Decklist Inclusion
1%
Format
Card text
Lyse Hext
Legendary Creature — Human Rebel Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
2 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Ramza Psyru
Final zone distribution
114 instances3.5%
Library
32.5%
Battlefield
27.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
162 decks
-
2
Lyse Hext
5 decks
-
3
Zethi, Arcane Blademaster
3 decks
-
4
Alisaie Leveilleur
2 decks
-
5
Grand Arbiter Augustin IV
2 decks
-
6
Narset, Enlightened Exile
2 decks
-
7
Sokka, Tenacious Tactician
2 decks
-
8
Tom Bombadil
2 decks
-
9
Alphinaud Leveilleur
1 decks
-
10
Aragorn, the Uniter
1 decks
The "good card" funnel
366 brought · 177 playersBrought to game
366
Ever drawn
105
Reached battlefield
72
Still on board at game end
37
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 28% of the time (n=66) , vs 24% when it never left the library (n=222).
When players drew this card but left it in hand, they won 31% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.4pp; 95% confidence interval -7.9pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=72
0%
T1
3%
T2
15%
T3
11%
T4
8%
T5
44%
T6-9
18%
T10+
Median
6.5
P25
4
· P75
9
· max
14
On curve
18%
(11 / 72 cast on T3)
Cast same turn as drawn
32%
72 of 100 times cast
72%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.