collections_bookmark
Part of Final Fantasy
·
Legendary Creature — Human Rebel Monk
·
Final Fantasy Commander (FIC)
Live Play Data
Lyse Hext
3%
Live Inclusion
Times Brought
483
Decks Running
252
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=102
0%
T1
3%
T2
25%
T3
10%
T4
8%
T5
39%
T6-9
15%
T10+
Median
6.0
P25
3
· P75
8
· max
14
On curve
28%
(26 / 102 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
483 brought · 243 playersBrought to game
483
Ever drawn
132
Reached battlefield
91
Still on board at game end
41
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 27% of the time (n=78) , vs 22% when it never left the library (n=289).
When players drew this card but left it in hand, they won 29% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -5.6pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
140 instances2.9%
Library
29.3%
Battlefield
32.1%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
222 decks
-
2
Alisaie Leveilleur
4 decks
-
3
Zethi, Arcane Blademaster
3 decks
-
4
Alphinaud Leveilleur
2 decks
-
5
G'raha Tia, Scion Reborn
2 decks
-
6
Grand Arbiter Augustin IV
2 decks
-
7
Ms. Bumbleflower
2 decks
-
8
Narset, Enlightened Exile
2 decks
-
9
Sokka, Tenacious Tactician
2 decks
-
10
Tom Bombadil
2 decks
Card text
Lyse Hext
Legendary Creature — Human Rebel Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
2 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Ramza Psyru
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.