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Part of Final Fantasy
·
Legendary Creature — Human Rebel Monk
·
Final Fantasy Commander (FIC)
Live Play Data
Lyse Hext
3%
Live Inclusion
Times Brought
642
Decks Running
334
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=132
0%
T1
5%
T2
24%
T3
11%
T4
6%
T5
40%
T6-9
14%
T10+
Median
6.0
P25
3
· P75
8
· max
14
On curve
29%
(32 / 132 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
642 brought · 315 playersBrought to game
642
Ever drawn
173
Reached battlefield
119
Still on board at game end
54
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 26% of the time (n=104) , vs 21% when it never left the library (n=380).
When players drew this card but left it in hand, they won 31% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -4.4pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances2.7%
Library
29.0%
Battlefield
31.7%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
284 decks
-
2
Alisaie Leveilleur
5 decks
-
3
G'raha Tia, Scion Reborn
4 decks
-
4
Narset, Enlightened Exile
4 decks
-
5
Zethi, Arcane Blademaster
4 decks
-
6
Grand Arbiter Augustin IV
3 decks
-
7
Narset, Jeskai Waymaster
3 decks
-
8
Whtz, the Bibliophile
3 decks
-
9
Alphinaud Leveilleur
2 decks
-
10
Aragorn, the Uniter
2 decks
Card text
Lyse Hext
Legendary Creature — Human Rebel Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
2 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Ramza Psyru
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.