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M.O.D.O.K. card art
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M.O.D.O.K.

{3} {B} {B} · Legendary Artifact Creature — Villain · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
164
Decks Running
83
In Decks
397
Decklist Inclusion
0%
Format
Card text
M.O.D.O.K. card

M.O.D.O.K.

{3} {B} {B}
Legendary Artifact Creature — Villain
Flying, lifelink Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Designed Only for Killing — Creatures your opponents control get -1/-1.
2 / 2
Marvel Super Heroes (MSH) · Mythic · Illustrated by Simon Dominic

Final zone distribution

45 instances
4.4%
Library
40.0%
Battlefield
31.1%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

164 brought · 68 players
Brought to game
164
Ever drawn
37
Reached battlefield
24
Still on board at game end
18

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.2pp

Players who cast this card win 43% of the time (n=22) , vs 22% when it never left the library (n=91).

Observed gap +21.6pp; 95% confidence interval +1.2pp to +42.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
0%
T3
8%
T4
25%
T5
54%
T6-9
13%
T10+
Median 6.5 P25 5 · P75 8 · max 15
On curve 33% (6 / 24 cast on T5) Cast same turn as drawn 25%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.