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Part of Marvel Super Heroes
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Legendary Artifact Creature — Villain
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Marvel Super Heroes (MSH)
Live Play Data
M.O.D.O.K.
1%
Live Inclusion
Times Brought
289
Decks Running
141
Median Cast Turn
6.0
Drawn → Played
59%
Format
First-cast turn
n=42
0%
T1
0%
T2
0%
T3
12%
T4
21%
T5
60%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
33%
(9 / 42 cast on T5)
Cast same turn as drawn
40%
The "good card" funnel
291 brought · 126 playersBrought to game
291
Ever drawn
69
Reached battlefield
41
Still on board at game end
24
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.3pp
Players who cast this card win 47% of the time (n=36) , vs 20% when it never left the library (n=169).
When players drew this card but left it in hand, they won 23% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.2pp; 95% confidence interval +10.3pp to +42.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances3.6%
Library
28.9%
Battlefield
32.5%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
45 decks
-
2
Thanos, the Mad Titan
15 decks
-
3
Norman Osborn // Green Goblin
10 decks
-
4
Loki, the Deceiver
6 decks
-
5
Ultron, Unlimited
5 decks
-
6
Betor, Ancestor's Voice
4 decks
-
7
Ultron the Annihilator
4 decks
-
8
Doctor Doom
3 decks
-
9
Maha, Its Feathers Night
3 decks
-
10
Taskmaster, Mercenary Mimic
3 decks
Card text
M.O.D.O.K.
Legendary Artifact Creature — Villain
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
2 / 2
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.