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Part of Marvel Super Heroes
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Legendary Artifact Creature — Villain
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Marvel Super Heroes (MSH)
Card Preview
M.O.D.O.K.
Times Brought
111
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
M.O.D.O.K.
Legendary Artifact Creature — Villain
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
2 / 2
Marvel Super Heroes (MSH)
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Mythic
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Illustrated by Simon Dominic
Final zone distribution
29 instances34.5%
Battlefield
31.0%
Graveyard
10.3%
Exile
24.1%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
17 decks
-
2
Thanos, the Mad Titan
6 decks
-
3
Doctor Doom
4 decks
-
4
Kang, Temporal Tyrant
3 decks
-
5
Ultron the Annihilator
3 decks
-
6
Bullseye, Death Dealer
2 decks
-
7
Loki, the Deceiver
2 decks
-
8
Madame Hydra
2 decks
-
9
Maha, Its Feathers Night
2 decks
-
10
Norman Osborn // Green Goblin
2 decks
The "good card" funnel
111 brought · 55 playersBrought to game
111
Ever drawn
21
Reached battlefield
15
Still on board at game end
10
≥ -0.6pp
Players who cast this card win 37% of the time (n=15) , vs 24% when it never left the library (n=63).
Observed gap +12.5pp; 95% confidence interval -0.6pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
15 of 100 times cast
15%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.