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Part of Marvel Super Heroes
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Artifact Creature — Robot Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Machinesmith Automaton
0%
Live Inclusion
Times Brought
188
Decks Running
65
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=31
0%
T1
3%
T2
19%
T3
13%
T4
32%
T5
19%
T6-9
13%
T10+
Median
5
P25
4
· P75
6
· max
13
On curve
23%
(6 / 31 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
188 brought · 62 playersBrought to game
188
Ever drawn
46
Reached battlefield
31
Still on board at game end
10
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.6pp
Players who cast this card win 25% of the time (n=30) , vs 22% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -13.6pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances4.1%
Library
20.4%
Battlefield
38.8%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
13 decks
-
2
Dr. Eggman
4 decks
-
3
Iron Man, Master of Machines
3 decks
-
4
Knuckles the Echidna
3 decks
-
5
Optimus Prime, Hero // Optimus Prime, Autobot Leader
3 decks
-
6
Aerid Konstrari
2 decks
-
7
Dr. Madison Li
2 decks
-
8
Kilo, Apogee Mind
2 decks
-
9
Madame Hydra
2 decks
-
10
Mm'menon, Uthros Exile
2 decks
Card text
Machinesmith Automaton
Artifact Creature — Robot Villain
Trample
Whenever another artifact you control enters, put a +1/+1 counter on this creature.
2 / 2
Marvel Super Heroes (MSH)
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Common
·
Illustrated by Wero Gallo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.