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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Madame Masque
0%
Live Inclusion
Times Brought
126
Decks Running
56
Median Cast Turn
5.5
Drawn → Played
65%
Format
First-cast turn
n=26
0%
T1
4%
T2
4%
T3
8%
T4
35%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
5
· P75
8
· max
11
On curve
50%
(9 / 26 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
126 brought · 51 playersBrought to game
126
Ever drawn
40
Reached battlefield
26
Still on board at game end
16
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 24% of the time (n=21) , vs 14% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -8.7pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
39.0%
Battlefield
34.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
20 decks
-
2
Norman Osborn // Green Goblin
5 decks
-
3
Doctor Octopus, Master Planner
4 decks
-
4
Thanos, the Mad Titan
4 decks
-
5
Madame Hydra
3 decks
-
6
Bob, Reluctant HYDRA Agent
2 decks
-
7
Kang, Temporal Tyrant
2 decks
-
8
Baron Helmut Zemo
1 decks
-
9
Citizen V, Helmut Zemo
1 decks
-
10
Felothar, Dawn of the Abzan
1 decks
Card text
Madame Masque
Legendary Creature — Human Villain
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
3 / 2
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.