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Madame Masque card art
Live Play Data

Madame Masque

{4} {B} · Legendary Creature — Human Villain · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
126
Decks Running
56
Median Cast Turn
5.5
Drawn → Played
65%
Format

First-cast turn

n=26
0%
T1
4%
T2
4%
T3
8%
T4
35%
T5
42%
T6-9
8%
T10+
Median 5.5 P25 5 · P75 8 · max 11
On curve 50% (9 / 26 cast on T5) Cast same turn as drawn 27%

The "good card" funnel

126 brought · 51 players
Brought to game
126
Ever drawn
40
Reached battlefield
26
Still on board at game end
16

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.7pp

Players who cast this card win 24% of the time (n=21) , vs 14% when it never left the library (n=71).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.7pp; 95% confidence interval -8.7pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

41 instances
2.4%
Library
39.0%
Battlefield
34.1%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games
Card text
Madame Masque card

Madame Masque

{4} {B}
Legendary Creature — Human Villain
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
3 / 2
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Javier Charro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.