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Maelstrom of the Spirit Dragon card art
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Maelstrom of the Spirit Dragon

Land · Tarkir: Dragonstorm (TDM)
Times Brought
693
Decks Running
302
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Maelstrom of the Spirit Dragon card

Maelstrom of the Spirit Dragon

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Tarkir: Dragonstorm (TDM) · Rare · Illustrated by Carlos Palma Cruchaga

Final zone distribution

150 instances
4.0%
Library
68.7%
Battlefield
9.3%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

711 brought · 271 players
Brought to game
711
Ever drawn
144
Reached battlefield
118
Still on board at game end
103

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 29% of the time (n=98) , vs 27% when it never left the library (n=369).

When players drew this card but left it in hand, they won 34% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -2.8pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=118
22%
T1
17%
T2
14%
T3
15%
T4
11%
T5
17%
T6-9
4%
T10+
Median 3.0 P25 2 · P75 5 · max 14
Cast same turn as drawn 58%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.