collections_bookmark
Part of Bloomburrow
·
Sorcery
·
Innistrad Remastered (INR)
Live Play Data
Maelstrom Pulse
2%
Live Inclusion
Times Brought
248
Decks Running
142
Median Cast Turn
7
Drawn → Played
75%
Format
First-cast turn
n=43
0%
T1
0%
T2
7%
T3
9%
T4
9%
T5
56%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
23
On curve
7%
(3 / 43 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
248 brought · 135 playersBrought to game
248
Ever drawn
57
Reached battlefield
43
Still on board at game end
1
≥ -18.0pp
Players who cast this card win 17% of the time (n=42) , vs 22% when it never left the library (n=152).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.7pp; 95% confidence interval -18.0pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances4.5%
Library
1.5%
Battlefield
66.7%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
45 decks
-
2
Chatterfang, Squirrel General
18 decks
-
3
Disa the Restless
16 decks
-
4
Shelob, Child of Ungoliant
3 decks
-
5
Auntie Ool, Cursewretch
2 decks
-
6
Coram, the Undertaker
2 decks
-
7
Indominus Rex, Alpha
2 decks
-
8
Rendmaw, Creaking Nest
2 decks
-
9
The Gitrog Monster
2 decks
-
10
The Ur-Dragon
2 decks
Card text
Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.