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Part of Bloomburrow
·
Sorcery
·
Innistrad Remastered (INR)
Live Play Data
Maelstrom Pulse
2%
Live Inclusion
Times Brought
348
Decks Running
182
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=50
0%
T1
0%
T2
6%
T3
8%
T4
14%
T5
56%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
23
On curve
6%
(3 / 50 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
348 brought · 171 playersBrought to game
348
Ever drawn
79
Reached battlefield
50
Still on board at game end
1
≥ -20.5pp
Players who cast this card win 15% of the time (n=48) , vs 24% when it never left the library (n=214).
When players drew this card but left it in hand, they won 17% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.6pp; 95% confidence interval -20.5pp to +1.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances6.6%
Library
1.1%
Battlefield
59.3%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
54 decks
-
2
Chatterfang, Squirrel General
24 decks
-
3
Disa the Restless
19 decks
-
4
Ziatora, the Incinerator
4 decks
-
5
Rendmaw, Creaking Nest
3 decks
-
6
Shelob, Child of Ungoliant
3 decks
-
7
The Gitrog Monster
3 decks
-
8
Auntie Ool, Cursewretch
2 decks
-
9
Chief of the Wilds
2 decks
-
10
Coram, the Undertaker
2 decks
Card text
Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.