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Part of Bloomburrow
·
Sorcery
·
Innistrad Remastered (INR)
Live Play Data
Maelstrom Pulse
2%
Live Inclusion
Times Brought
461
Decks Running
231
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=64
0%
T1
0%
T2
5%
T3
8%
T4
14%
T5
53%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
23
On curve
5%
(3 / 64 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
461 brought · 218 playersBrought to game
461
Ever drawn
107
Reached battlefield
64
Still on board at game end
2
≥ -14.0pp
Players who cast this card win 20% of the time (n=61) , vs 24% when it never left the library (n=284).
When players drew this card but left it in hand, they won 26% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.3pp; 95% confidence interval -14.0pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances6.6%
Library
1.7%
Battlefield
58.7%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
75 decks
-
2
Chatterfang, Squirrel General
28 decks
-
3
Disa the Restless
25 decks
-
4
Rendmaw, Creaking Nest
4 decks
-
5
Shelob, Child of Ungoliant
4 decks
-
6
The Gitrog Monster
4 decks
-
7
Ziatora, the Incinerator
4 decks
-
8
Korvold, Fae-Cursed King
3 decks
-
9
Tam, the Possibility
3 decks
-
10
Yargle and Multani
3 decks
Card text
Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.