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Part of Commander Masters
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Live Play Data
Mage-Ring Network
Land
·
Commander Masters (CMM)
0%
Live Inclusion
Times Brought
297
Decks Running
138
Median Cast Turn
3.0
Drawn → Played
80%
Format
First-cast turn
n=72
28%
T1
14%
T2
11%
T3
3%
T4
11%
T5
21%
T6-9
13%
T10+
Median
3.0
P25
1
· P75
8
· max
16
Cast same turn as drawn
67%
The "good card" funnel
297 brought · 130 playersBrought to game
297
Ever drawn
90
Reached battlefield
72
Still on board at game end
65
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 26% of the time (n=65) , vs 24% when it never left the library (n=171).
When players drew this card but left it in hand, they won 40% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -8.6pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances2.1%
Library
69.1%
Battlefield
10.6%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 56 decks
- 2 Molecule Man 7 decks
-
3
Lumra, Bellow of the Woods
5 decks
- 4 Kozilek, the Great Distortion 4 decks
-
5
Urza, Lord High Artificer
3 decks
-
6
Zaffai, Thunder Conductor
3 decks
- 7 Dawnsire, Sunstar Dreadnought 2 decks
- 8 Emrakul, the Promised End 2 decks
- 9 Karn, Silver Golem 2 decks
- 10 Liberator, Urza's Battlethopter 2 decks
Card text
Mage-Ring Network
Land
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Jung Park
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.