Live Play Data
Magewright's Stone
0%
Live Inclusion
Times Brought
390
Decks Running
165
Median Cast Turn
4
Drawn → Played
59%
Format
First-cast turn
n=51
0%
T1
22%
T2
18%
T3
16%
T4
16%
T5
22%
T6-9
8%
T10+
Median
4
P25
3
· P75
7
· max
13
On curve
22%
(11 / 51 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
390 brought · 161 playersBrought to game
390
Ever drawn
87
Reached battlefield
51
Still on board at game end
39
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 27% of the time (n=51) , vs 26% when it never left the library (n=256).
When players drew this card but left it in hand, they won 16% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -11.2pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances2.0%
Library
39.0%
Battlefield
19.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
44 decks
-
2
The Beamtown Bullies
18 decks
-
3
Ragost, Deft Gastronaut
9 decks
-
4
Whtz, the Bibliophile
7 decks
-
5
Marrow-Gnawer
6 decks
-
6
Jhoira, Ageless Innovator
5 decks
-
7
The Jolly Balloon Man
5 decks
-
8
Xu-Ifit, Osteoharmonist
5 decks
-
9
Brion Stoutarm
3 decks
-
10
Kelsien, the Plague
3 decks
Card text
Magewright's Stone
Artifact
Dissension (DIS)
·
Uncommon
·
Illustrated by Carl Critchlow
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.