Magmakin Artillerist card art
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Magmakin Artillerist

{2} {R} · Creature — Elemental Pirate · Aetherdrift (DFT)
Times Brought
292
Decks Running
144
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Magmakin Artillerist card

Magmakin Artillerist

{2} {R}
Creature — Elemental Pirate
Whenever you discard one or more cards, this creature deals that much damage to each opponent. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, it deals 1 damage to each opponent.
1 / 4
Aetherdrift (DFT) · Common · Illustrated by Madeline Boni

Final zone distribution

91 instances
1.1%
Library
47.3%
Battlefield
23.1%
Graveyard
6.6%
Exile

The "good card" funnel

294 brought · 134 players
Brought to game
294
Ever drawn
89
Reached battlefield
53
Still on board at game end
43

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.3pp

Players who cast this card win 36% of the time (n=38) , vs 21% when it never left the library (n=145).

When players drew this card but left it in hand, they won 22% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.5pp; 95% confidence interval +7.3pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
0%
T1
9%
T2
9%
T3
25%
T4
23%
T5
28%
T6-9
6%
T10+
Median 5 P25 4 · P75 7 · max 11
On curve 19% (5 / 53 cast on T3) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.