Live Play Data
Magnus the Red
1%
Live Inclusion
Times Brought
189
Decks Running
99
Median Cast Turn
5
Drawn → Played
56%
Format
First-cast turn
n=67
1%
T1
9%
T2
12%
T3
18%
T4
22%
T5
30%
T6-9
7%
T10+
Median
5
P25
4
· P75
6
· max
12
On curve
63%
(15 / 67 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
189 brought · 98 playersBrought to game
189
Ever drawn
50
Reached battlefield
28
Still on board at game end
11
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 35% of the time (n=27) , vs 14% when it never left the library (n=117).
When players drew this card but left it in hand, they won 24% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.5pp; 95% confidence interval +3.4pp to +39.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
20.0%
Battlefield
34.5%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
40 decks
-
2
Be'lakor, the Dark Master
18 decks
-
3
Rootha, Mastering the Moment
13 decks
-
4
Ovika, Enigma Goliath
11 decks
-
5
Riku of Many Paths
3 decks
-
6
Brudiclad, Telchor Engineer
2 decks
-
7
Magus Lucea Kane
2 decks
-
8
Arzakon
1 decks
-
9
Baral and Kari Zev
1 decks
-
10
Ghyrson Starn, Kelermorph
1 decks
Card text
Magnus the Red
Legendary Creature — Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost
less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4 / 5
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Wonchun Choi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.