Magnus the Red card art
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Magnus the Red

{3} {U} {R} · Legendary Creature — Demon Primarch · Warhammer 40,000 Commander (40K)
Times Brought
239
Decks Running
114
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Magnus the Red card

Magnus the Red

{3} {U} {R}
Legendary Creature — Demon Primarch
Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4 / 5
Warhammer 40,000 Commander (40K) · Rare · Illustrated by Wonchun Choi

Final zone distribution

54 instances
3.7%
Library
48.1%
Battlefield
14.8%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

239 brought · 110 players
Brought to game
239
Ever drawn
51
Reached battlefield
34
Still on board at game end
26

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.2pp

Players who cast this card win 22% of the time (n=32) , vs 22% when it never left the library (n=169).

When players drew this card but left it in hand, they won 10% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.3pp; 95% confidence interval -9.2pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=69
0%
T1
0%
T2
3%
T3
23%
T4
22%
T5
48%
T6-9
4%
T10+
Median 6 P25 4 · P75 7 · max 12
On curve 48% (15 / 69 cast on T5) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.