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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Majestic Genesis
1%
Live Inclusion
Times Brought
437
Decks Running
143
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=40
0%
T1
0%
T2
3%
T3
3%
T4
15%
T5
65%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
16
On curve
80%
(5 / 40 cast on T8)
Cast same turn as drawn
42%
The "good card" funnel
437 brought · 139 playersBrought to game
437
Ever drawn
85
Reached battlefield
40
Still on board at game end
10
≥ +4.0pp
Players who cast this card win 51% of the time (n=36) , vs 31% when it never left the library (n=292).
When players drew this card but left it in hand, they won 34% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.4pp; 95% confidence interval +4.0pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances6.4%
Library
10.6%
Battlefield
41.5%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
70 decks
-
2
Ghalta, Primal Hunger
28 decks
-
3
Gishath, Sun's Avatar
11 decks
-
4
Witherbloom, the Balancer
5 decks
-
5
Pantlaza, Sun-Favored
4 decks
-
6
Progenitus
3 decks
-
7
Maelstrom Wanderer
2 decks
-
8
The Pride of Hull Clade
2 decks
-
9
Acolyte of Bahamut
1 decks
-
10
Aesi, Tyrant of Gyre Strait
1 decks
Card text
Majestic Genesis
Sorcery
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Mythic
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.