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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Majestic Genesis
0%
Decklist Inclusion
Times Brought
193
Decks Running
83
In Decks
477
Decklist Inclusion
0%
Format
Card text
Majestic Genesis
Sorcery
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Mythic
·
Illustrated by Alayna Danner
Final zone distribution
49 instances4.1%
Library
8.2%
Battlefield
42.9%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
37 decks
-
2
Ghalta, Primal Hunger
15 decks
-
3
Gishath, Sun's Avatar
7 decks
-
4
Maelstrom Wanderer
2 decks
-
5
Pantlaza, Sun-Favored
2 decks
-
6
Progenitus
2 decks
-
7
Witherbloom, the Balancer
2 decks
-
8
Acolyte of Bahamut
1 decks
-
9
Aesi, Tyrant of Gyre Strait
1 decks
-
10
Atarka, World Render
1 decks
The "good card" funnel
193 brought · 80 playersBrought to game
193
Ever drawn
44
Reached battlefield
21
Still on board at game end
4
≥ -1.0pp
Players who cast this card win 50% of the time (n=17) , vs 29% when it never left the library (n=125).
When players drew this card but left it in hand, they won 26% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +21.2pp; 95% confidence interval -1.0pp to +43.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
14%
T5
67%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
76%
(4 / 21 cast on T8)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.