collections_bookmark
Part of Modern Horizons 3
·
Sorcery
·
Modern Horizons 3 (MH3)
Card Preview
Malevolent Rumble
Times Brought
243
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Malevolent Rumble
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Modern Horizons 3 (MH3)
·
Common
·
Illustrated by Néstor Ossandón Leal
Final zone distribution
79 instances5.1%
Library
1.3%
Battlefield
77.2%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Azlask, the Swelling Scourge
8 decks
-
2
Tadeas, Juniper Ascendant
8 decks
-
3
Aerith, Last Ancient
5 decks
-
4
Azusa, Lost but Seeking
5 decks
-
5
Ulalek, Fused Atrocity
5 decks
-
6
Ashling, the Limitless
3 decks
-
7
Chatterfang, Squirrel General
3 decks
-
8
Dionus, Elvish Archdruid
3 decks
-
9
Teval, the Balanced Scale
3 decks
-
10
Uro, Titan of Nature's Wrath
3 decks
The "good card" funnel
261 brought · 119 playersBrought to game
261
Ever drawn
67
Reached battlefield
51
Still on board at game end
1
≥ -11.8pp
Players who cast this card win 23% of the time (n=40) , vs 25% when it never left the library (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.7pp; 95% confidence interval -11.8pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
12%
T1
27%
T2
6%
T3
8%
T4
16%
T5
25%
T6-9
6%
T10+
Median
4
P25
2
· P75
6
· max
12
On curve
39%
(14 / 51 cast on T2)
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.