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Part of Modern Horizons 3
·
Sorcery
·
Modern Horizons 3 (MH3)
Live Play Data
Malevolent Rumble
1%
Live Inclusion
Times Brought
361
Decks Running
184
Median Cast Turn
5.0
Drawn → Played
66%
Format
First-cast turn
n=46
4%
T1
15%
T2
11%
T3
11%
T4
11%
T5
43%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
20%
(7 / 46 cast on T2)
Cast same turn as drawn
52%
The "good card" funnel
361 brought · 178 playersBrought to game
361
Ever drawn
70
Reached battlefield
46
Still on board at game end
1
≥ -6.6pp
Players who cast this card win 28% of the time (n=44) , vs 21% when it never left the library (n=215).
When players drew this card but left it in hand, they won 16% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -6.6pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances4.7%
Library
0.9%
Battlefield
69.8%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Azlask, the Swelling Scourge
12 decks
-
2
Dionus, Elvish Archdruid
10 decks
-
3
Tadeas, Juniper Ascendant
8 decks
-
4
Teval, the Balanced Scale
8 decks
-
5
Indominus Rex, Alpha
7 decks
-
6
Lumra, Bellow of the Woods
5 decks
-
7
Six
5 decks
-
8
Ulalek, Fused Atrocity
5 decks
-
9
Aerith, Last Ancient
4 decks
-
10
Kudo, King Among Bears
4 decks
Card text
Malevolent Rumble
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Modern Horizons 3 (MH3)
·
Common
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.