collections_bookmark Part of Modern Horizons 3
Malevolent Rumble card art
Live Play Data

Malevolent Rumble

{1} {G} · Sorcery · Modern Horizons 3 (MH3)
1%
Live Inclusion
Times Brought
273
Decks Running
142
Median Cast Turn
4
Drawn → Played
66%
Format

First-cast turn

n=35
6%
T1
17%
T2
14%
T3
14%
T4
9%
T5
37%
T6-9
3%
T10+
Median 4 P25 3 · P75 7 · max 12
On curve 23% (6 / 35 cast on T2) Cast same turn as drawn 51%

The "good card" funnel

273 brought · 139 players
Brought to game
273
Ever drawn
53
Reached battlefield
35
Still on board at game end
1
≥ -6.9pp

Players who cast this card win 29% of the time (n=33) , vs 21% when it never left the library (n=160).

When players drew this card but left it in hand, they won 22% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.1pp; 95% confidence interval -6.9pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

81 instances
4.9%
Library
1.2%
Battlefield
70.4%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games
Card text
Malevolent Rumble card

Malevolent Rumble

{1} {G}
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Modern Horizons 3 (MH3) · Common · Illustrated by Néstor Ossandón Leal

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.