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Part of Secrets of Strixhaven
·
Enchantment
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Mana Bloom
1%
Live Inclusion
Times Brought
252
Decks Running
116
Median Cast Turn
4
Drawn → Played
57%
Format
First-cast turn
n=29
7%
T1
3%
T2
21%
T3
24%
T4
10%
T5
31%
T6-9
3%
T10+
Median
4
P25
3
· P75
6
· max
10
Cast same turn as drawn
36%
The "good card" funnel
252 brought · 107 playersBrought to game
252
Ever drawn
51
Reached battlefield
29
Still on board at game end
19
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 26% of the time (n=26) , vs 20% when it never left the library (n=164).
When players drew this card but left it in hand, they won 36% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -10.9pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances33.3%
Battlefield
19.3%
Graveyard
5.3%
Exile
42.1%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
90 decks
-
2
Zaxara, the Exemplary
7 decks
-
3
Jackal, Genius Geneticist
3 decks
-
4
Magus Lucea Kane
2 decks
-
5
Muerra, Trash Tactician
2 decks
-
6
Atraxa, Praetors' Voice
1 decks
-
7
Bruce Banner // The Incredible Hulk
1 decks
-
8
Dina, Essence Brewer
1 decks
-
9
Doctor Doom, King of Latveria
1 decks
-
10
Eutropia the Twice-Favored
1 decks
Card text
Mana Bloom
Enchantment
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Mike Bierek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.