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Part of Secrets of Strixhaven
·
Enchantment
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Mana Bloom
1%
Live Inclusion
Times Brought
456
Decks Running
209
Median Cast Turn
5.0
Drawn → Played
56%
Format
First-cast turn
n=54
0%
T1
11%
T2
11%
T3
26%
T4
13%
T5
35%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
13
Cast same turn as drawn
23%
The "good card" funnel
456 brought · 194 playersBrought to game
456
Ever drawn
96
Reached battlefield
54
Still on board at game end
38
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 19% of the time (n=53) , vs 20% when it never left the library (n=324).
When players drew this card but left it in hand, they won 29% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -11.0pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances1.9%
Library
36.9%
Battlefield
15.5%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
159 decks
-
2
Zaxara, the Exemplary
18 decks
-
3
Primo, the Unbounded
4 decks
-
4
Jackal, Genius Geneticist
3 decks
-
5
Magus Lucea Kane
3 decks
-
6
Glava, Five-Advents Mage
2 decks
-
7
Muerra, Trash Tactician
2 decks
-
8
Tatsunari, Toad Rider
2 decks
-
9
Atraxa, Praetors' Voice
1 decks
-
10
Avatar Aang // Aang, Master of Elements
1 decks
Card text
Mana Bloom
Enchantment
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Mike Bierek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.