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Part of Secrets of Strixhaven
·
Enchantment
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Secrets of Strixhaven Commander (SOC)
Card Preview
Mana Bloom
Times Brought
162
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mana Bloom
Enchantment
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Mike Bierek
Final zone distribution
41 instances2.4%
Library
41.5%
Battlefield
14.6%
Graveyard
41.5%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
83 decks
-
2
Magus Lucea Kane
2 decks
-
3
Muerra, Trash Tactician
2 decks
-
4
Tatsunari, Toad Rider
2 decks
-
5
Zaxara, the Exemplary
2 decks
-
6
Atraxa, Praetors' Voice
1 decks
-
7
Bruce Banner // The Incredible Hulk
1 decks
-
8
Witherbloom, the Balancer
1 decks
The "good card" funnel
162 brought · 91 playersBrought to game
162
Ever drawn
38
Reached battlefield
23
Still on board at game end
17
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 28% of the time (n=18) , vs 28% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -13.3pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
13%
T3
35%
T4
13%
T5
30%
T6-9
4%
T10+
Median
4
P25
4
· P75
8
· max
11
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.