Mana Confluence
Mana Confluence appears in 7% of tracked Commander decks on Playgroup Live, and 72% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Mana Confluence is the premier any-color land for multi-color Commander decks, and the live-play data backs that reputation. It sits in 1145 of the 17176 distinct decks tracked on Playgroup Live, an 7% inclusion rate that reflects just how heavily the format skews toward three-color or higher commanders.
The draw-to-play figure tells the clearest story: 72% of drawn copies are cast before the game ends. Lands in Commander are almost always played as soon as they enter hand, so this number is a measure of game length and timing rather than player preference. Median first cast lands on turn 4.0, consistent with players slotting it as an early-game fixing piece. Once on the battlefield, stickiness is 90%, as expected for a land that opponents have almost no clean way to remove.
The commander distribution is notably broad. The top commander, The Ur-Dragon, accounts for 36 of 1145 decks. That spread confirms Mana Confluence is a format-wide fixing staple rather than a card tied to a single strategy. Five-color, four-color, and even aggressive three-color builds all reach for it.
- 7% of tracked Commander decks include Mana Confluence
- 72% of drawn copies reach the battlefield
- T4.0 median first-cast turn
- 90% battlefield stickiness once the land enters play
- 695 distinct players have brought it to a tracked game, well-spread data
- 24% draw rate, typical for a singleton in a 100-card deck
First-cast turn
n=382The "good card" funnel
2215 brought · 695 playersOf 2215 Mana Confluences brought to games, 531 were drawn, 382 of those were cast, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 33% of the time (n=339) , vs 26% when it never left the library (n=1385).
When players drew this card but left it in hand, they won 45% (n=132) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.7pp; 95% confidence interval +1.7pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
591 instancesMost Mana Confluences end the game on the battlefield, which is unusually high for a singleton in a 100-card deck and reflects both its early-game role and the near-total absence of land removal in Commander pods.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
44 decks
-
2
Edgar Markov
22 decks
-
3
Y'shtola, Night's Blessed
22 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
18 decks
-
5
Jodah, the Unifier
18 decks
-
6
Atraxa, Praetors' Voice
17 decks
-
7
Betor, Ancestor's Voice
17 decks
-
8
Kinnan, Bonder Prodigy
17 decks
-
9
Kenrith, the Returned King
16 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
15 decks
The Ur-Dragon leads the list, but the top ten commanders span five-color, four-color, and three-color identities, confirming Mana Confluence is a broad fixing staple rather than a card tied to one archetype.