Mana Confluence card art
Live Play Data

Mana Confluence

Land · Journey into Nyx (JOU)
7%
Live Inclusion
Times Brought
2215
Decks Running
1145
Median Cast Turn
4.0
Drawn → Played
72%
Format

Mana Confluence appears in 7% of tracked Commander decks on Playgroup Live, and 72% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.

Mana Confluence is the premier any-color land for multi-color Commander decks, and the live-play data backs that reputation. It sits in 1145 of the 17176 distinct decks tracked on Playgroup Live, an 7% inclusion rate that reflects just how heavily the format skews toward three-color or higher commanders.

The draw-to-play figure tells the clearest story: 72% of drawn copies are cast before the game ends. Lands in Commander are almost always played as soon as they enter hand, so this number is a measure of game length and timing rather than player preference. Median first cast lands on turn 4.0, consistent with players slotting it as an early-game fixing piece. Once on the battlefield, stickiness is 90%, as expected for a land that opponents have almost no clean way to remove.

The commander distribution is notably broad. The top commander, The Ur-Dragon, accounts for 36 of 1145 decks. That spread confirms Mana Confluence is a format-wide fixing staple rather than a card tied to a single strategy. Five-color, four-color, and even aggressive three-color builds all reach for it.

At a glance
  • 7% of tracked Commander decks include Mana Confluence
  • 72% of drawn copies reach the battlefield
  • T4.0 median first-cast turn
  • 90% battlefield stickiness once the land enters play
  • 695 distinct players have brought it to a tracked game, well-spread data
  • 24% draw rate, typical for a singleton in a 100-card deck

First-cast turn

n=382
16%
T1
17%
T2
13%
T3
13%
T4
9%
T5
27%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 6 · max 14
Cast same turn as drawn 53%

The "good card" funnel

2215 brought · 695 players
Brought to game
2215
Ever drawn
531
Reached battlefield
382
Still on board at game end
344
72%

Of 2215 Mana Confluences brought to games, 531 were drawn, 382 of those were cast, and the vast majority remained on the battlefield through the end of the game.

≥ +1.7pp

Players who cast this card win 33% of the time (n=339) , vs 26% when it never left the library (n=1385).

When players drew this card but left it in hand, they won 45% (n=132) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.7pp; 95% confidence interval +1.7pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

591 instances
3.6%
Library
58.2%
Battlefield
14.7%
Graveyard
7.6%
Exile

Most Mana Confluences end the game on the battlefield, which is unusually high for a singleton in a 100-card deck and reflects both its early-game role and the near-total absence of land removal in Commander pods.

Commanders that played this card

in tracked games

The Ur-Dragon leads the list, but the top ten commanders span five-color, four-color, and three-color identities, confirming Mana Confluence is a broad fixing staple rather than a card tied to one archetype.

Card text
Mana Confluence card

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
Journey into Nyx (JOU) · Rare · Illustrated by Richard Wright

Frequently Asked

How often is Mana Confluence drawn in a Commander game?
Across 1775 tracked games where Mana Confluence was in the deck, it was drawn 24% of the time. That is in line with what any singleton land can expect in a 100-card deck. Of 531 instances that reached a player's hand, 72% were cast before the game concluded.
What turn does Mana Confluence typically enter the battlefield?
Median first-cast turn is 4.0. The distribution is front-loaded: a meaningful cluster of casts appear in turns 1 through 3, representing copies kept in opening hands. The p75 sits at turn 6, meaning three quarters of casts happen in the first six turns, which matches the role of early fixing.
Does casting Mana Confluence correlate with winning?
In games where Mana Confluence reached the battlefield, the win rate is 33% across 339 observations, compared to 26% in games where it stayed in the library. The delta is a directional early signal rather than a conclusive finding, as the confidence interval on this dataset overlaps zero. The more useful read is that decks built around multi-color commanders, which naturally run this card, tend to be purposefully constructed.
Is Mana Confluence legal in Commander?
Yes. Mana Confluence is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, and Oathbreaker. It is not legal in Standard, Pauper, or Pauper Commander. It has no Commander-specific ban or restriction.
Why is Mana Confluence so popular in Commander specifically?
Commander is a singleton format played at 40 life with 100-card decks, often built around commanders with two or more colors in their identity. Fixing all five colors for a single life payment is a low cost in a format where starting life totals are double those of most other formats. The 1-life cost that would be risky in a 20-life format is nearly negligible when games routinely last many turns. That math makes Mana Confluence a near-automatic inclusion in any deck with three or more colors.
How concentrated is the Mana Confluence data among specific players?
The dataset is well-spread. 695 distinct players have brought Mana Confluence to a tracked game, and the single heaviest contributor accounts for only 2% of all instances. That breadth gives the aggregate numbers more signal than a card carried primarily by one or two players would.