Mana Vault
81% of drawn Mana Vaults are cast before the game ends, and decks that resolve it win 37% of the time against a 26% baseline, a +10.7 percentage-point lift across 487 observed castings.
Mana Vault is one of Commander's most efficient mana accelerants, and Playgroup Live's tracked games back that reputation with hard numbers. Across 1760 multiplayer games, decks that cast it won at a 37% rate compared to 26% when the card sat uncast in the library, a +10.7 percentage-point gap on a well-sampled base of 487 castings.
The draw-to-play figure tells the sharper story: 81% of drawn copies reach the battlefield. Players are not sitting on this card. Median first cast lands on turn 3, and roughly a third of all casts happen on turn 1, showing how aggressively players prioritize it in opening hands. Once it resolves, 83% of copies remain on the battlefield at game's end, reflecting that opponents rarely find it worth removing.
Mana Vault is colorless, so it fits every Commander deck regardless of color identity. Its current 6% inclusion rate across tracked Playgroup Live decks reflects a card that rewards high-power tables where front-loading three mana on turn one is a meaningful tempo advantage. It is legal in Commander, restricted in Vintage, and banned in Legacy, Duel Commander, and several other formats.
- 6% of tracked multiplayer Commander decks include Mana Vault
- 81% of drawn Mana Vaults are cast before the game ends
- T3 median first-cast turn, with mode on turn 1
- +10.7pp win-rate lift when cast vs. sitting in library
- 83% battlefield stickiness once it resolves
- 650 distinct players have brought Mana Vault to a tracked game
First-cast turn
n=543The "good card" funnel
2475 brought · 650 playersOf 2475 Mana Vaults brought to tracked games, 670 were drawn, 543 of those were cast, and 83% of resolved copies remained on the battlefield when the game ended.
Players who cast this card win 37% of the time (n=487) , vs 26% when it never left the library (n=1480).
When players drew this card but left it in hand, they won 27% (n=113) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.7pp; 95% confidence interval +6.4pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
752 instancesMost Mana Vaults end games on the battlefield, a stronger retention rate than most artifacts, though a meaningful share routes through the graveyard as players accept the 1-damage upkeep rather than pay four mana to untap it.
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 39 decks
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2
Kinnan, Bonder Prodigy
24 decks
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3
The Ur-Dragon
24 decks
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4
Rograkh, Son of Rohgahh
19 decks
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5
Vivi Ornitier
19 decks
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6
Krenko, Mob Boss
18 decks
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7
Etali, Primal Conqueror // Etali, Primal Sickness
15 decks
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8
Lumra, Bellow of the Woods
15 decks
- 9 Molecule Man 15 decks
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10
Sauron, the Dark Lord
15 decks
The top-commander list spans every color identity from colorless to five-color, confirming that Mana Vault's appeal is universal rather than concentrated in a single archetype or strategy.