Live Play Data
Manabarbs
1%
Live Inclusion
Times Brought
888
Decks Running
397
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=121
0%
T1
2%
T2
9%
T3
17%
T4
23%
T5
43%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
27%
(20 / 121 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
888 brought · 358 playersBrought to game
888
Ever drawn
170
Reached battlefield
121
Still on board at game end
77
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 32% of the time (n=113) , vs 21% when it never left the library (n=622).
When players drew this card but left it in hand, they won 13% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +2.3pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
194 instances5.2%
Library
39.7%
Battlefield
24.7%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
94 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
39 decks
-
3
Yurlok of Scorch Thrash
39 decks
-
4
Ghyrson Starn, Kelermorph
36 decks
-
5
Ob Nixilis, Captive Kingpin
18 decks
-
6
Torbran, Thane of Red Fell
14 decks
-
7
Zo-Zu the Punisher
14 decks
-
8
Daredevil, Fearless Fighter
13 decks
-
9
Solphim, Mayhem Dominus
12 decks
-
10
The Lord of Pain
12 decks
Card text
Manabarbs
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Magic 2012 (M12)
·
Rare
·
Illustrated by Jeff Miracola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.