Live Play Data
Manabarbs
1%
Live Inclusion
Times Brought
481
Decks Running
248
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=61
0%
T1
0%
T2
7%
T3
16%
T4
23%
T5
49%
T6-9
5%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
23%
(10 / 61 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
481 brought · 226 playersBrought to game
481
Ever drawn
91
Reached battlefield
61
Still on board at game end
41
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 32% of the time (n=59) , vs 23% when it never left the library (n=340).
When players drew this card but left it in hand, they won 16% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -2.7pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances2.0%
Library
41.0%
Battlefield
23.0%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
64 decks
-
2
Ghyrson Starn, Kelermorph
27 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
23 decks
-
4
Yurlok of Scorch Thrash
16 decks
-
5
Daredevil, Fearless Fighter
13 decks
-
6
Ob Nixilis, Captive Kingpin
12 decks
-
7
The Lord of Pain
9 decks
-
8
Zo-Zu the Punisher
9 decks
-
9
Norin the Wary
8 decks
-
10
Mogis, God of Slaughter
6 decks
Card text
Manabarbs
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Magic 2012 (M12)
·
Rare
·
Illustrated by Jeff Miracola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.