Card Preview
Manabarbs
1%
Decklist Inclusion
Times Brought
290
Decks Running
164
In Decks
882
Decklist Inclusion
1%
Format
Card text
Manabarbs
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Magic 2012 (M12)
·
Rare
·
Illustrated by Jeff Miracola
Final zone distribution
61 instances3.3%
Library
41.0%
Battlefield
24.6%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
40 decks
-
2
Ghyrson Starn, Kelermorph
20 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
17 decks
-
4
Daredevil, Fearless Fighter
9 decks
-
5
Yurlok of Scorch Thrash
9 decks
-
6
The Lord of Pain
7 decks
-
7
Zo-Zu the Punisher
7 decks
-
8
Mogis, God of Slaughter
6 decks
-
9
Norin the Wary
6 decks
-
10
Ob Nixilis, Captive Kingpin
4 decks
The "good card" funnel
290 brought · 154 playersBrought to game
290
Ever drawn
55
Reached battlefield
38
Still on board at game end
25
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 30% of the time (n=37) , vs 26% when it never left the library (n=206).
Observed gap +3.6pp; 95% confidence interval -10.8pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
0%
T2
3%
T3
21%
T4
24%
T5
47%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
7
· max
10
On curve
24%
(8 / 38 cast on T4)
Cast same turn as drawn
33%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.