collections_bookmark Part of Outlaws of Thunder Junction format_list_numbered #28 black ramp card
Mari, the Killing Quill card art
Card Preview

Mari, the Killing Quill

{1} {B} {B} · Legendary Creature — Vampire Assassin · Outlaws of Thunder Junction Commander (OTC)
Times Brought
420
Decks Running
208
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mari, the Killing Quill card

Mari, the Killing Quill

{1} {B} {B}
Legendary Creature — Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3 / 2
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Rob Rey

Final zone distribution

71 instances
39.4%
Battlefield
32.4%
Graveyard
9.9%
Exile
18.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

420 brought · 195 players
Brought to game
420
Ever drawn
62
Reached battlefield
46
Still on board at game end
28

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.9pp

Players who cast this card win 23% of the time (n=37) , vs 21% when it never left the library (n=250).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.8pp; 95% confidence interval -6.9pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=59
3%
T1
2%
T2
12%
T3
22%
T4
19%
T5
31%
T6-9
12%
T10+
Median 5 P25 4 · P75 8 · max 17
On curve 17% (7 / 59 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.