Live Play Data
Marisi, Breaker of the Coil
3%
Live Inclusion
Times Brought
311
Decks Running
121
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=76
0%
T1
4%
T2
11%
T3
22%
T4
9%
T5
43%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
37%
(17 / 76 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
311 brought · 117 playersBrought to game
311
Ever drawn
65
Reached battlefield
42
Still on board at game end
21
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 34% of the time (n=38) , vs 25% when it never left the library (n=207).
When players drew this card but left it in hand, they won 21% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -5.3pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances5.5%
Library
28.8%
Battlefield
30.1%
Graveyard
16.4%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
87 decks
-
2
Najeela, the Blade-Blossom
9 decks
-
3
Ghired, Conclave Exile
6 decks
-
4
Saskia the Unyielding
4 decks
-
5
Karona, False God
3 decks
-
6
Kitt Kanto, Mayhem Diva
3 decks
-
7
Jetmir, Nexus of Revels
2 decks
-
8
Baylen, the Haymaker
1 decks
-
9
Eivor, Wolf-Kissed
1 decks
-
10
Jared Carthalion, True Heir
1 decks
Card text
Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
5 / 4
Commander 2019 (C19)
·
Mythic
·
Illustrated by Rudy Siswanto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.