Card Preview
Marisi, Breaker of the Coil
Times Brought
256
Decks Running
121
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
5 / 4
Commander 2019 (C19)
·
Mythic
·
Illustrated by Rudy Siswanto
Final zone distribution
50 instances2.0%
Library
36.0%
Battlefield
20.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
93 decks
-
2
Ghired, Conclave Exile
9 decks
-
3
Najeela, the Blade-Blossom
4 decks
-
4
Saskia the Unyielding
4 decks
-
5
Jetmir, Nexus of Revels
3 decks
-
6
Kitt Kanto, Mayhem Diva
3 decks
-
7
Jodah, the Unifier
2 decks
-
8
Aragorn, the Uniter
1 decks
-
9
Jared Carthalion, True Heir
1 decks
-
10
Samut, Voice of Dissent
1 decks
The "good card" funnel
256 brought · 112 playersBrought to game
256
Ever drawn
46
Reached battlefield
26
Still on board at game end
18
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 23% of the time (n=20) , vs 22% when it never left the library (n=164).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -10.6pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
10%
T3
13%
T4
20%
T5
53%
T6-9
3%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
23%
(4 / 30 cast on T4)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.