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Part of Fallout
·
Enchantment
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Marshal's Anthem
1%
Live Inclusion
Times Brought
419
Decks Running
193
Median Cast Turn
8.0
Drawn → Played
40%
Format
First-cast turn
n=40
0%
T1
0%
T2
3%
T3
3%
T4
15%
T5
48%
T6-9
33%
T10+
Median
8.0
P25
6
· P75
10
· max
14
On curve
5%
(1 / 40 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
419 brought · 177 playersBrought to game
419
Ever drawn
101
Reached battlefield
40
Still on board at game end
30
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 26% of the time (n=38) , vs 24% when it never left the library (n=252).
When players drew this card but left it in hand, they won 31% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -11.4pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances26.8%
Battlefield
17.9%
Graveyard
6.3%
Exile
49.1%
Hand
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
64 decks
-
2
Caesar, Legion's Emperor
42 decks
-
3
Aragorn, King of Gondor
15 decks
-
4
Yuma, Proud Protector
10 decks
-
5
Nahiri, the Lithomancer
9 decks
-
6
Jasmine Boreal of the Seven
4 decks
-
7
Odric, Lunarch Marshal
4 decks
-
8
Lucy MacLean, Positively Armed
3 decks
-
9
Faramir, Prince of Ithilien
2 decks
-
10
Giada, Font of Hope
2 decks
Card text
Marshal's Anthem
Enchantment
Multikicker 
(You may pay an additional 
any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.