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Marshal's Anthem card art
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Marshal's Anthem

{2} {W} {W} · Enchantment · Outlaws of Thunder Junction Commander (OTC)
Times Brought
487
Decks Running
220
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Marshal's Anthem card

Marshal's Anthem

{2} {W} {W}
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Matt Stewart

Final zone distribution

95 instances
4.2%
Library
27.4%
Battlefield
12.6%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

487 brought · 202 players
Brought to game
487
Ever drawn
88
Reached battlefield
34
Still on board at game end
26

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.8pp

Players who cast this card win 31% of the time (n=24) , vs 25% when it never left the library (n=267).

When players drew this card but left it in hand, they won 27% (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -3.8pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
3%
T1
3%
T2
3%
T3
6%
T4
6%
T5
56%
T6-9
24%
T10+
Median 7.5 P25 6 · P75 9 · max 11
On curve 15% (2 / 34 cast on T4) Cast same turn as drawn 18%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.