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Part of Bloomburrow
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Enchantment — Aura
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Martial Impetus
2%
Live Inclusion
Times Brought
1066
Decks Running
534
Median Cast Turn
7
Drawn → Played
68%
Format
First-cast turn
n=183
0%
T1
1%
T2
3%
T3
13%
T4
19%
T5
47%
T6-9
18%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
4%
(5 / 183 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
1066 brought · 494 playersBrought to game
1066
Ever drawn
271
Reached battlefield
183
Still on board at game end
78
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 30% of the time (n=173) , vs 19% when it never left the library (n=714).
When players drew this card but left it in hand, they won 22% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +3.9pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
291 instances3.1%
Library
26.8%
Battlefield
35.7%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
171 decks
-
2
Ms. Bumbleflower
136 decks
-
3
Eriette of the Charmed Apple
57 decks
-
4
Nelly Borca, Impulsive Accuser
35 decks
-
5
Breena, the Demagogue
20 decks
-
6
Kathril, Aspect Warper
13 decks
-
7
The Sentry, Golden Guardian
13 decks
-
8
Scriv, the Obligator
12 decks
-
9
Gavi, Nest Warden
6 decks
-
10
Karona, False God
6 decks
Card text
Martial Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Secrets of Strixhaven Commander (SOC)
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Common
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Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.