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Martial Impetus card art
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Martial Impetus

{2} {W} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
296
Decks Running
187
In Decks
1165
Decklist Inclusion
1%
Format
Card text
Martial Impetus card

Martial Impetus

{2} {W}
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Secrets of Strixhaven Commander (SOC) · Common · Illustrated by Aaron Miller

Final zone distribution

88 instances
2.3%
Library
18.2%
Battlefield
39.8%
Graveyard
6.8%
Exile

The "good card" funnel

296 brought · 181 players
Brought to game
296
Ever drawn
80
Reached battlefield
50
Still on board at game end
16

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 27% of the time (n=46) , vs 19% when it never left the library (n=189).

When players drew this card but left it in hand, they won 31% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.8pp; 95% confidence interval -4.9pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
0%
T1
4%
T2
4%
T3
8%
T4
12%
T5
58%
T6-9
14%
T10+
Median 7.0 P25 5 · P75 9 · max 12
On curve 8% (2 / 50 cast on T3) Cast same turn as drawn 27%
50 of 100 times cast 50%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.