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Part of Duskmourn: House of Horror
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Legendary Artifact Creature — Toy
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Duskmourn: House of Horror (DSK)
Live Play Data
Marvin, Murderous Mimic
1%
Live Inclusion
Times Brought
1459
Decks Running
634
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=295
5%
T1
14%
T2
13%
T3
16%
T4
15%
T5
32%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
16
On curve
18%
(40 / 295 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
1459 brought · 527 playersBrought to game
1459
Ever drawn
372
Reached battlefield
275
Still on board at game end
165
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 30% of the time (n=251) , vs 26% when it never left the library (n=921).
When players drew this card but left it in hand, they won 29% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -1.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
410 instances2.9%
Library
40.2%
Battlefield
27.6%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
121 decks
-
2
The Beamtown Bullies
24 decks
-
3
Sisay, Weatherlight Captain
22 decks
-
4
Ragost, Deft Gastronaut
20 decks
-
5
The Jolly Balloon Man
19 decks
-
6
Kibo, Uktabi Prince
15 decks
-
7
Captain America, Living Legend
13 decks
-
8
Arcum Dagsson
11 decks
- 9 Ultron, Artificial Malevolence 11 decks
-
10
Whtz, the Bibliophile
11 decks
Card text
Marvin, Murderous Mimic
Legendary Artifact Creature — Toy
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
2 / 2
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Mirko Failoni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.