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Part of Duskmourn: House of Horror
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Legendary Artifact — Equipment
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Mask of Griselbrand
1%
Decklist Inclusion
Times Brought
229
Decks Running
109
In Decks
766
Decklist Inclusion
1%
Format
Card text
Mask of Griselbrand
Legendary Artifact — Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip 
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Jason Felix
Final zone distribution
72 instances2.8%
Library
38.9%
Battlefield
16.7%
Graveyard
41.7%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
43 decks
-
2
The Lord of Pain
8 decks
-
3
Sauron, the Dark Lord
7 decks
-
4
Greven, Predator Captain
3 decks
-
5
Saruman, the White Hand
3 decks
-
6
Atogatog
2 decks
-
7
Imskir Iron-Eater
2 decks
-
8
Ratonhnhaké꞉ton
2 decks
-
9
Sahir, Visitor in Darkness
2 decks
-
10
Vincent Valentine // Galian Beast
2 decks
The "good card" funnel
229 brought · 105 playersBrought to game
229
Ever drawn
68
Reached battlefield
34
Still on board at game end
28
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.6pp
Players who cast this card win 50% of the time (n=33) , vs 27% when it never left the library (n=141).
When players drew this card but left it in hand, they won 27% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.4pp; 95% confidence interval +7.6pp to +39.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
9%
T3
15%
T4
18%
T5
38%
T6-9
21%
T10+
Median
6.5
P25
5
· P75
9
· max
15
On curve
9%
(3 / 34 cast on T3)
Cast same turn as drawn
38%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.