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Massacre Girl card art
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Massacre Girl

{3} {B} {B} · Legendary Creature — Human Assassin · Duskmourn: House of Horror Commander (DSC)
Times Brought
246
Decks Running
132
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Massacre Girl card

Massacre Girl

{3} {B} {B}
Legendary Creature — Human Assassin
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4 / 4
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Chris Rallis

Final zone distribution

54 instances
27.8%
Battlefield
33.3%
Graveyard
3.7%
Exile
33.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

246 brought · 126 players
Brought to game
246
Ever drawn
51
Reached battlefield
21
Still on board at game end
15

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +8.6pp

Players who cast this card win 37% of the time (n=19) , vs 17% when it never left the library (n=148).

When players drew this card but left it in hand, they won 26% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +19.4pp; 95% confidence interval +8.6pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
67%
T6-9
14%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 19% (2 / 21 cast on T5) Cast same turn as drawn 30%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.