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Massacre Girl card art
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Massacre Girl

{3} {B} {B} · Legendary Creature — Human Assassin · Duskmourn: House of Horror Commander (DSC)
Times Brought
590
Decks Running
317
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Massacre Girl card

Massacre Girl

{3} {B} {B}
Legendary Creature — Human Assassin
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4 / 4
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Chris Rallis

Final zone distribution

120 instances
0.8%
Library
26.7%
Battlefield
32.5%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

590 brought · 294 players
Brought to game
590
Ever drawn
107
Reached battlefield
51
Still on board at game end
32

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.2pp

Players who cast this card win 35% of the time (n=39) , vs 21% when it never left the library (n=342).

When players drew this card but left it in hand, they won 27% (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.9pp; 95% confidence interval +6.2pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
0%
T1
0%
T2
0%
T3
6%
T4
15%
T5
53%
T6-9
26%
T10+
Median 7 P25 6 · P75 10 · max 15
On curve 21% (8 / 53 cast on T5) Cast same turn as drawn 17%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.