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Part of Duskmourn: House of Horror
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Creature — Phyrexian Wurm
·
Foundations (FDN)
Card Preview
Massacre Wurm
2%
Decklist Inclusion
Times Brought
975
Decks Running
529
In Decks
3276
Decklist Inclusion
2%
Format
Card text
Massacre Wurm
Creature — Phyrexian Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6 / 5
Foundations (FDN)
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Mythic
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Illustrated by Jason Chan
Final zone distribution
266 instances4.1%
Library
27.1%
Battlefield
27.4%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
78 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
25 decks
-
3
Henzie "Toolbox" Torre
24 decks
-
4
Rendmaw, Creaking Nest
24 decks
-
5
Maha, Its Feathers Night
13 decks
-
6
Meren of Clan Nel Toth
12 decks
-
7
Baron Helmut Zemo
11 decks
-
8
Yarok, the Desecrated
11 decks
-
9
Mirko, Obsessive Theorist
10 decks
-
10
Brimaz, Blight of Oreskos
9 decks
The "good card" funnel
980 brought · 459 playersBrought to game
980
Ever drawn
241
Reached battlefield
139
Still on board at game end
72
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.6pp
Players who cast this card win 42% of the time (n=128) , vs 26% when it never left the library (n=623).
When players drew this card but left it in hand, they won 24% (n=88) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.5pp; 95% confidence interval +7.6pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=139
0%
T1
0%
T2
4%
T3
3%
T4
10%
T5
63%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
36%
(27 / 139 cast on T6)
Cast same turn as drawn
21%
939 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.