collections_bookmark Part of Streets of New Capenna format_list_numbered #26 white ramp card
Master of Ceremonies card art
Live Play Data

Master of Ceremonies

{3} {W} · Creature — Rhino Druid · New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
750
Decks Running
334
Median Cast Turn
6.0
Drawn → Played
58%
Format

First-cast turn

n=134
0%
T1
0%
T2
7%
T3
16%
T4
19%
T5
46%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 18
On curve 23% (22 / 134 cast on T4) Cast same turn as drawn 34%

The "good card" funnel

750 brought · 314 players
Brought to game
750
Ever drawn
230
Reached battlefield
134
Still on board at game end
81

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.6pp

Players who cast this card win 29% of the time (n=125) , vs 28% when it never left the library (n=434).

When players drew this card but left it in hand, they won 28% (n=88).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.9pp; 95% confidence interval -6.6pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

248 instances
2.0%
Library
32.7%
Battlefield
28.6%
Graveyard
9.3%
Exile

Commanders that played this card

in tracked games
Card text
Master of Ceremonies card

Master of Ceremonies

{3} {W}
Creature — Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3 / 4
New Capenna Commander (NCC) · Rare · Illustrated by Milivoj Ćeran

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.