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Part of The Lost Caverns of Ixalan
·
Creature — Vampire Cleric
·
The Lost Caverns of Ixalan Commander (LCC)
, Sacrifice another creature: Add 

. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Card Preview
Master of Dark Rites
Times Brought
233
Decks Running
107
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Master of Dark Rites
Creature — Vampire Cleric
1 / 1
The Lost Caverns of Ixalan Commander (LCC)
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Rare
·
Illustrated by Igor Kieryluk
Final zone distribution
42 instances57.1%
Battlefield
21.4%
Graveyard
4.8%
Exile
16.7%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
64 decks
-
2
Clavileño, First of the Blessed
21 decks
-
3
Elenda, the Dusk Rose
3 decks
-
4
Orah, Skyclave Hierophant
2 decks
-
5
Rakdos, the Muscle
2 decks
-
6
Sheoldred, Whispering One
2 decks
-
7
Strefan, Maurer Progenitor
2 decks
-
8
Anje Falkenrath
1 decks
-
9
Carmen, Cruel Skymarcher
1 decks
-
10
Doctor Doom
1 decks
The "good card" funnel
233 brought · 98 playersBrought to game
233
Ever drawn
41
Reached battlefield
34
Still on board at game end
24
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 26% of the time (n=28) , vs 26% when it never left the library (n=131).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -10.2pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
38%
T1
18%
T2
9%
T3
12%
T4
9%
T5
15%
T6-9
0%
T10+
Median
2.0
P25
1
· P75
4
· max
9
On curve
38%
(13 / 34 cast on T1)
Cast same turn as drawn
59%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.