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Part of The Lost Caverns of Ixalan
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Creature — Merfolk
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Master of the Pearl Trident
1%
Live Inclusion
Times Brought
344
Decks Running
159
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=64
3%
T1
6%
T2
9%
T3
9%
T4
16%
T5
48%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
19
On curve
9%
(4 / 64 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
344 brought · 145 playersBrought to game
344
Ever drawn
84
Reached battlefield
64
Still on board at game end
36
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 28% of the time (n=60) , vs 22% when it never left the library (n=224).
When players drew this card but left it in hand, they won 29% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -5.2pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances1.1%
Library
39.6%
Battlefield
33.0%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
96 decks
-
2
Namor the Sub-Mariner
27 decks
-
3
Kumena, Tyrant of Orazca
6 decks
-
4
Omo, Queen of Vesuva
6 decks
-
5
Svyelun of Sea and Sky
6 decks
-
6
Namor, Atlantean King
3 decks
-
7
Sygg, River Guide
3 decks
-
8
Emperor Mihail II
2 decks
-
9
Grandmother Goby
2 decks
-
10
Attuma, Atlantean Warlord
1 decks
Card text
Master of the Pearl Trident
Creature — Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.