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Part of Fallout
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Artifact — Equipment
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Forgotten Realms Commander (AFC)
Live Play Data
Masterwork of Ingenuity
1%
Live Inclusion
Times Brought
1192
Decks Running
560
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=188
3%
T1
2%
T2
7%
T3
7%
T4
18%
T5
51%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
3%
(6 / 188 cast on T1)
Cast same turn as drawn
40%
The "good card" funnel
1192 brought · 516 playersBrought to game
1192
Ever drawn
251
Reached battlefield
188
Still on board at game end
119
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 35% of the time (n=169) , vs 25% when it never left the library (n=796).
When players drew this card but left it in hand, they won 6% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval +2.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
276 instances2.5%
Library
43.1%
Battlefield
21.0%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
83 decks
-
2
Ekthi, Contaminator Priest
72 decks
-
3
Captain America, First Avenger
36 decks
-
4
Rograkh, Son of Rohgahh
27 decks
-
5
Cloud, Ex-SOLDIER
25 decks
-
6
Cloud, Midgar Mercenary
24 decks
-
7
Galea, Kindler of Hope
17 decks
-
8
Syr Gwyn, Hero of Ashvale
13 decks
-
9
Whiplash, Vengeful Engineer
13 decks
-
10
Nahiri, the Lithomancer
10 decks
Card text
Masterwork of Ingenuity
Artifact — Equipment
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Forgotten Realms Commander (AFC)
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Rare
·
Illustrated by Ulrich Brunin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.