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Part of Fallout
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Artifact — Equipment
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Forgotten Realms Commander (AFC)
Live Play Data
Masterwork of Ingenuity
1%
Live Inclusion
Times Brought
651
Decks Running
338
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=96
1%
T1
5%
T2
5%
T3
7%
T4
19%
T5
53%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
1%
(1 / 96 cast on T1)
Cast same turn as drawn
38%
The "good card" funnel
651 brought · 316 playersBrought to game
651
Ever drawn
126
Reached battlefield
96
Still on board at game end
61
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 37% of the time (n=88) , vs 24% when it never left the library (n=435).
When players drew this card but left it in hand, they won 6% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +2.5pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
140 instances2.9%
Library
43.6%
Battlefield
20.7%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
47 decks
-
2
Dogmeat, Ever Loyal
42 decks
-
3
Captain America, First Avenger
26 decks
-
4
Cloud, Ex-SOLDIER
18 decks
-
5
Cloud, Midgar Mercenary
18 decks
-
6
Rograkh, Son of Rohgahh
13 decks
-
7
Nahiri, the Lithomancer
11 decks
-
8
Galea, Kindler of Hope
10 decks
-
9
Whiplash, Vengeful Engineer
7 decks
-
10
Amy Rose
6 decks
Card text
Masterwork of Ingenuity
Artifact — Equipment
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Ulrich Brunin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.