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Part of Fallout
·
Artifact — Equipment
·
Forgotten Realms Commander (AFC)
Card Preview
Masterwork of Ingenuity
1%
Decklist Inclusion
Times Brought
121
Decks Running
71
In Decks
692
Decklist Inclusion
1%
Format
Final zone distribution
25 instances48.0%
Battlefield
24.0%
Graveyard
12.0%
Exile
16.0%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
9 decks
-
2
Captain America, First Avenger
7 decks
-
3
Cloud, Ex-SOLDIER
4 decks
-
4
Galea, Kindler of Hope
4 decks
-
5
Whiplash, Vengeful Engineer
4 decks
-
6
Sram, Senior Edificer
3 decks
-
7
Cloud, Midgar Mercenary
2 decks
-
8
Isshin, Two Heavens as One
2 decks
-
9
Nahiri, Forged in Fury
2 decks
-
10
Nahiri, the Lithomancer
2 decks
The "good card" funnel
121 brought · 69 playersBrought to game
121
Ever drawn
22
Reached battlefield
18
Still on board at game end
12
≥ -13.3pp
Players who cast this card win 38% of the time (n=18) , vs 29% when it never left the library (n=91).
Observed gap +8.9pp; 95% confidence interval -13.3pp to +31.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.