Card Preview
Maze's End
Land
·
Foundations (FDN)
0%
Decklist Inclusion
Times Brought
231
Decks Running
87
In Decks
642
Decklist Inclusion
0%
Format
Card text
Maze's End
Land
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Foundations (FDN)
·
Mythic
·
Illustrated by Cliff Childs
Final zone distribution
93 instances1.1%
Library
50.5%
Battlefield
14.0%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
9 decks
-
2
Omo, Queen of Vesuva
9 decks
-
3
Arixmethes, Slumbering Isle
7 decks
-
4
Go-Shintai of Life's Origin
6 decks
-
5
Nine-Fingers Keene
6 decks
-
6
Niv-Mizzet Reborn
3 decks
-
7
The Wandering Minstrel
3 decks
-
8
Codie, Vociferous Codex
2 decks
-
9
Flubs, the Fool
2 decks
-
10
Hearthhull, the Worldseed
2 decks
The "good card" funnel
234 brought · 80 playersBrought to game
234
Ever drawn
80
Reached battlefield
73
Still on board at game end
47
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +15.1pp
Players who cast this card win 45% of the time (n=69) , vs 17% when it never left the library (n=128).
Observed gap +28.0pp; 95% confidence interval +15.1pp to +40.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73
5%
T1
5%
T2
12%
T3
12%
T4
14%
T5
42%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
18
Cast same turn as drawn
57%
73 of 100 times cast
73%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.