Maze's End card art
Live Play Data

Maze's End

Land · Foundations (FDN)
0%
Live Inclusion
Times Brought
310
Decks Running
120
Median Cast Turn
6.0
Drawn → Played
90%
Format

First-cast turn

n=104
9%
T1
6%
T2
11%
T3
10%
T4
14%
T5
41%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 8 · max 18
Cast same turn as drawn 57%

The "good card" funnel

315 brought · 112 players
Brought to game
315
Ever drawn
116
Reached battlefield
104
Still on board at game end
72

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +18.1pp

Players who cast this card win 47% of the time (n=99) , vs 18% when it never left the library (n=162).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +29.1pp; 95% confidence interval +18.1pp to +40.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

132 instances
1.5%
Library
54.5%
Battlefield
10.6%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games
Card text
Maze's End card

Maze's End

Land
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Foundations (FDN) · Mythic · Illustrated by Cliff Childs

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.