Card Preview
Maze's End
Land
·
Foundations (FDN)
Times Brought
74
Decks Running
31
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
35 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Child of Alara
6 decks
-
2
Go-Shintai of Life's Origin
4 decks
-
3
Nine-Fingers Keene
4 decks
-
4
Atogatog
3 decks
-
5
Arixmethes, Slumbering Isle
2 decks
-
6
Codie, Vociferous Codex
2 decks
-
7
Omo, Queen of Vesuva
2 decks
-
8
Ramos, Dragon Engine
2 decks
-
9
Archelos, Lagoon Mystic
1 decks
-
10
Cecily, Haunted Mage
1 decks
The "good card" funnel
74 brought · 30 playersBrought to game
74
Ever drawn
32
Reached battlefield
30
Still on board at game end
23
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 23% of the time (n=30) , vs 17% when it never left the library (n=37).
Observed gap +6.4pp; 95% confidence interval -4.8pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
13%
T2
20%
T3
23%
T4
7%
T5
30%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
7
· max
16
Cast same turn as drawn
36%
65 of 300 tracked games
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.