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Part of Fallout
·
Sorcery
·
Fallout (PIP)
Live Play Data
Megaton's Fate
0%
Live Inclusion
Times Brought
212
Decks Running
105
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=29
3%
T1
0%
T2
0%
T3
3%
T4
21%
T5
62%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
45%
(5 / 29 cast on T6)
Cast same turn as drawn
19%
The "good card" funnel
212 brought · 102 playersBrought to game
212
Ever drawn
45
Reached battlefield
29
Still on board at game end
2
≥ -24.2pp
Players who cast this card win 25% of the time (n=26) , vs 33% when it never left the library (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.6pp; 95% confidence interval -24.2pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances1.9%
Library
3.7%
Battlefield
48.1%
Graveyard
18.5%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
50 decks
-
2
Plargg, Dean of Chaos // Augusta, Dean of Order
5 decks
-
3
Sami, Wildcat Captain
4 decks
-
4
Smaug the Magnificent
4 decks
-
5
Cloud, Ex-SOLDIER
3 decks
-
6
Fin Fang Foom
2 decks
-
7
Jaws, Relentless Predator
2 decks
-
8
Liberty Prime, Recharged
2 decks
-
9
Mr. House, President and CEO
2 decks
-
10
Rowan, Scion of War
2 decks
Card text
Megaton's Fate
Sorcery
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Fallout (PIP)
·
Rare
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.