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Part of Fallout
·
Sorcery
·
Fallout (PIP)
Live Play Data
Megaton's Fate
0%
Live Inclusion
Times Brought
148
Decks Running
76
Median Cast Turn
—
Drawn → Played
61%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
148 brought · 77 playersBrought to game
148
Ever drawn
28
Reached battlefield
17
Still on board at game end
1
≥ -30.0pp
Players who cast this card win 27% of the time (n=15) , vs 35% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.1pp; 95% confidence interval -30.0pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Battlefield
50.0%
Graveyard
19.4%
Exile
27.8%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
34 decks
-
2
Smaug the Magnificent
4 decks
-
3
Cloud, Ex-SOLDIER
3 decks
-
4
Fin Fang Foom
2 decks
-
5
Liberty Prime, Recharged
2 decks
-
6
Mr. House, President and CEO
2 decks
-
7
The Scarlet Witch
2 decks
-
8
Amy Rose
1 decks
-
9
Ashling, Rekindled // Ashling, Rimebound
1 decks
-
10
Bruce Banner // The Incredible Hulk
1 decks
Card text
Megaton's Fate
Sorcery
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Fallout (PIP)
·
Rare
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.