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Megaton's Fate card art
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Megaton's Fate

{5} {R} · Sorcery · Fallout (PIP)
Times Brought
161
Decks Running
80
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Megaton's Fate card

Megaton's Fate

{5} {R}
Sorcery
Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Fallout (PIP) · Rare · Illustrated by Chris Cold

Final zone distribution

39 instances
5.1%
Library
5.1%
Battlefield
51.3%
Graveyard
10.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

161 brought · 76 players
Brought to game
161
Ever drawn
32
Reached battlefield
19
Still on board at game end
2

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.