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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Memory Plunder
1%
Live Inclusion
Times Brought
360
Decks Running
175
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=47
0%
T1
0%
T2
0%
T3
6%
T4
15%
T5
57%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
6%
(3 / 47 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
360 brought · 166 playersBrought to game
360
Ever drawn
79
Reached battlefield
47
Still on board at game end
1
≥ -7.1pp
Players who cast this card win 24% of the time (n=42) , vs 18% when it never left the library (n=223).
When players drew this card but left it in hand, they won 23% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -7.1pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances4.9%
Library
1.0%
Battlefield
61.2%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
85 decks
-
2
Tasha, the Witch Queen
10 decks
-
3
Inalla, Archmage Ritualist
8 decks
-
4
Saruman of Many Colors
8 decks
-
5
Don Andres, the Renegade
6 decks
-
6
Phenax, God of Deception
5 decks
-
7
Gonti, Canny Acquisitor
4 decks
-
8
Sen Triplets
3 decks
-
9
Xanathar, Guild Kingpin
3 decks
-
10
Anowon, the Ruin Thief
2 decks
Card text
Memory Plunder
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.