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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Memory Plunder
1%
Live Inclusion
Times Brought
276
Decks Running
140
Median Cast Turn
8.0
Drawn → Played
56%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
7%
T4
10%
T5
57%
T6-9
27%
T10+
Median
8.0
P25
6
· P75
10
· max
14
On curve
7%
(2 / 30 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
276 brought · 132 playersBrought to game
276
Ever drawn
54
Reached battlefield
30
Still on board at game end
1
≥ -9.6pp
Players who cast this card win 22% of the time (n=28) , vs 17% when it never left the library (n=176).
When players drew this card but left it in hand, they won 24% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -9.6pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances6.6%
Library
1.3%
Battlefield
55.3%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
71 decks
-
2
Tasha, the Witch Queen
8 decks
-
3
Inalla, Archmage Ritualist
7 decks
-
4
Saruman of Many Colors
6 decks
-
5
Phenax, God of Deception
5 decks
-
6
Don Andres, the Renegade
4 decks
-
7
Gonti, Canny Acquisitor
3 decks
-
8
Anowon, the Ruin Thief
2 decks
-
9
Gríma, Saruman's Footman
2 decks
-
10
Gyruda, Doom of Depths
2 decks
Card text
Memory Plunder
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.