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Part of March of the Machine
·
Creature — Human Soldier
·
The Hobbit Eternal (HOC)
Live Play Data
Mentor of the Meek
3%
Live Inclusion
Times Brought
1843
Decks Running
932
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=254
2%
T1
10%
T2
17%
T3
14%
T4
11%
T5
36%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
8
· max
20
On curve
28%
(43 / 254 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
1843 brought · 835 playersBrought to game
1843
Ever drawn
397
Reached battlefield
254
Still on board at game end
127
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 23% of the time (n=224) , vs 23% when it never left the library (n=1224).
When players drew this card but left it in hand, they won 27% (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -5.4pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
429 instances3.5%
Library
29.6%
Battlefield
38.0%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Arabella, Abandoned Doll
67 decks
-
2
Frodo, Adventurous Hobbit
61 decks
-
3
Emmara, Soul of the Accord
45 decks
-
4
Darien, King of Kjeldor
32 decks
-
5
Myrel, Shield of Argive
31 decks
-
6
Sam, Loyal Attendant
24 decks
-
7
Kudo, King Among Bears
21 decks
-
8
Rin and Seri, Inseparable
18 decks
-
9
Duskana, the Rage Mother
15 decks
-
10
Éowyn, Shieldmaiden
15 decks
Card text
Mentor of the Meek
Creature — Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
2 / 2
The Hobbit Eternal (HOC)
·
Rare
·
Illustrated by Wei Guan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.