Merchant Scroll card art
Live Play Data

Merchant Scroll

{1} {U} · Sorcery · Eighth Edition (8ED)
1%
Live Inclusion
Times Brought
492
Decks Running
252
Median Cast Turn
5
Drawn → Played
57%
Format

First-cast turn

n=77
0%
T1
12%
T2
6%
T3
19%
T4
16%
T5
34%
T6-9
13%
T10+
Median 5 P25 4 · P75 7 · max 23
On curve 12% (9 / 77 cast on T2) Cast same turn as drawn 38%

The "good card" funnel

492 brought · 225 players
Brought to game
492
Ever drawn
135
Reached battlefield
77
Still on board at game end
4
≥ +2.2pp

Players who cast this card win 37% of the time (n=69) , vs 24% when it never left the library (n=285).

When players drew this card but left it in hand, they won 39% (n=53).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.3pp; 95% confidence interval +2.2pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

154 instances
5.2%
Library
2.6%
Battlefield
54.5%
Graveyard
10.4%
Exile

Commanders that played this card

in tracked games
Card text
Merchant Scroll card

Merchant Scroll

{1} {U}
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Eighth Edition (8ED) · Uncommon · Illustrated by David Martin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.